Changelogs

Unreality

1/16/2026- Final Touches

1/12/2026- Finished level 3, added the ending to the game, tweaked some dialogue and movement

1/9/2026- “vision” in the maze fixed, refined NPC movement/dialogue, minor tweaks to platforms, hitboxes, and player movement in the maze portion.

1/7/2026- Refined NPC movement, integrated new art and dialogue, various bug fixes

12/18/2025- Polished graphics and minor gameplay

12/12/2025 – Fixed animation issues, refined backgrounds, and clarified levels of the game.

12/10/2025 – Reworked movement for a smoother experience, completed the maze, fixed blank screen on animations, adjusted dialogue and music

REPOSSESSION

1/16/2026- Final Touches

1/12/2026- Added a pause menu, added new game over screens, various tweaks to the pope, and several quality of life change

1/9/2026- New pope asset and animation, integrated various art/audio assets, minor bug fixes

1/7/2026- Introduced the win condition, added the quota in the top right, added functional doors in game, integrated new art assets, stabilized scene loading issues, major quality of life changes around depossessing objects

12/18/2025- New art, various fixes with the possession mechanic (accidently created two known bugs: broke depossession in the tutorial, and depossession placement in level 1 can be inconsistent)

12/16/2025- Reworked the lobby and tutorial, made drop-off zone more obvious, implemented new art/music assets, and various bug fixes (max float height, possession physics, UI scaling, and enemy pathfinding)

12/11/2025- Added y-axis camera functionality, implemented some new enemies, and cleaned some UI

Magic maintenance

1/16/2026- Final Touches

1/12/2026- Included the start menu, several new minigames, integrated new art assets, and added functional doors.

1/7/2026- Integrated new art assets including audio tracks, enabled new minigames

12/16/2025 – Enabled the first minigame

12/12/2025 – Adjusted movement sensitivity across the board, added grandma, re-hid easter eggs